﻿using MCPlatform.MotionLib.Base.Models;
using MCPlatform.UI.Controls.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;

namespace MCPlatform.UI.Controls.Views.MotionControl
{
    /// <summary>
    /// ValveConfig.xaml 的交互逻辑
    /// </summary>
    public partial class ValveConfig : UserControl
    {
        public ValveConfig()
        {
            InitializeComponent();
        }





        public ValveParaModel ValveParaModel
        {
            get { return (ValveParaModel)GetValue(ValveParaModelProperty); }
            set { SetValue(ValveParaModelProperty, value); }
        }

        // Using a DependencyProperty as the backing store for ValveParaModel.  This enables animation, styling, binding, etc...
        public static readonly DependencyProperty ValveParaModelProperty =
            DependencyProperty.Register("ValveParaModel", typeof(ValveParaModel), typeof(ValveConfig), new PropertyMetadata(default));



    }
}
